Hi, I'm

Thibaud.

Principal Online & Multiplayer Engineer.

I help game studios build multiplayer features, online services and production infrastructure — from gameplay networking and matchmaking to dedicated-server orchestration, CI/CD and live operations.

About Me

I’m a Principal Engineer with more than 15 years of experience building multiplayer games, online services and cloud infrastructure.

I work across the full online stack: gameplay networking, authentication, matchmaking, player services, dedicated-server orchestration, CI/CD and production operations. I combine hands-on implementation with architecture and technical leadership, helping teams take online systems from prototype to live environments.

My background spans games, SaaS, robotics and FinTech. I particularly enjoy building multiplayer experiences where communities can thrive and friendships can form.

Experience

Independent Online & Multiplayer Engineer - Stillwoods Games
Oct 2023 - Now

Partner with game studios to design and deliver multiplayer gameplay, online services and live infrastructure.

Selected clients: Ubisoft, KT Racing, Ragnarok Games, DotBlocks, Clarifeye and Rizoa.

  • Develop gameplay features in C++ and Blueprints
  • Build and deploy backend services including matchmaking and data tracking
  • Architect live environments and build CI/CD pipelines
  • Optimize networking to reduce in-game latency
Senior Online Programmer - Ubisoft
Jul 2023 - Oct 2023

Built, deployed and maintained backend services and infrastructure for two multiplayer PC games.

  • Developed the leaderboard and the matchmaking services
  • Built the autoscaler for match servers
  • Deployed the live infrastructure
Engineering Manager - Dataiku
Apr 2020 - Jul 2023

Built, deployed and operated the platform hosting Dataiku’s first SaaS offering, now serving more than 1,000 data science studios worldwide.

  • Built resilient, replicable infrastructure on AWS with multiple production Kubernetes clusters
  • Created processes and tools that improved platform reliability without compromising team velocity
  • Recruited and managed a growing team of Site Reliability Engineers
  • Provided system-design expertise across the teams involved in the platform
  • Led technical readiness for ISO 27001 and SOC 2 compliance
Unity Developer - Spoon
Feb 2018 - Mar 2020

Built software embedded in an interactive robot:

  • Developed robot behaviors and interactions in C#/Unity
  • Integrated peripherals, including robot arms and capture devices, by building C++ drivers
  • Built a multiplayer VR simulation with Unity to evaluate robotic behaviors

Created shared services for the robot fleet:

  • Deployed cloud infrastructure
  • Built and deployed backend services to monitor robots, gather analytics and configure behaviors remotely
Co-founder - atawe
Mar 2016 - Jan 2018

We developed games and software for our customers:

  • A warehouse management software
  • Four educational games for a museum, available on Android tablets displayed alongside the relevant exhibition. You can see them in action here
Find more on my LinkedIn profile - more
Jun 2009 - Feb 2016

Projects

BloodLoop
Unreal Engine C++ Multiplayer PlayFab Epic Online Services
BloodLoop
Work across the online stack of this multiplayer hero shooter: authentication, matchmaking, player data, live environments and CI/CD.
Champions Tactics - Ubisoft
Unity C# Multiplayer Kubernetes Terraform
Champions Tactics - Ubisoft
Built and deployed the live AWS infrastructure for this online PvP tactical RPG, including backend services, match-server autoscaling and a load-testing client used ahead of launch.
Endurance Motorsport Series - KT Racing
Go C++ TypeScript Python GCP
Endurance Motorsport Series - KT Racing
Built multiplayer back-office functionality for race rotations, special events, leaderboards and player bans, working across backend services, game integration and administrative tooling on GCP.
Unannounced game - Ubisoft
Unity C# Multiplayer
Unannounced game - Ubisoft
Built leaderboard and matchmaking services for an unannounced multiplayer PC game.
Educational games for a museum
Unity
Educational games for a museum
Developed four games for Le Naturalium museum in Besançon, France. Visitors can play them on Android tablets displayed alongside the relevant exhibition.

Expertise & technologies

Expertise

Engineering leadership Multiplayer systems Distributed systems System design Cloud architecture Platform engineering Site reliability engineering CI/CD & DevOps

Cloud & infrastructure

AWS Google Cloud Platform Azure Kubernetes Docker Terraform Pulumi

Programming

C C++ C# Rust Python Go TypeScript

Frameworks

FastAPI Django Flask React Next.js

Game engines

Unreal Engine Unity Godot

Get in Touch

Looking for help with multiplayer systems, online services or game infrastructure? I’m open to discussing upcoming fractional or full-time engagements.