Thibaud.
Principal Online & Multiplayer Engineer.
I help game studios build multiplayer features, online services and production infrastructure — from gameplay networking and matchmaking to dedicated-server orchestration, CI/CD and live operations.
I help game studios build multiplayer features, online services and production infrastructure — from gameplay networking and matchmaking to dedicated-server orchestration, CI/CD and live operations.


I’m a Principal Engineer with more than 15 years of experience building multiplayer games, online services and cloud infrastructure.
I work across the full online stack: gameplay networking, authentication, matchmaking, player services, dedicated-server orchestration, CI/CD and production operations. I combine hands-on implementation with architecture and technical leadership, helping teams take online systems from prototype to live environments.
My background spans games, SaaS, robotics and FinTech. I particularly enjoy building multiplayer experiences where communities can thrive and friendships can form.
Partner with game studios to design and deliver multiplayer gameplay, online services and live infrastructure.
Selected clients: Ubisoft, KT Racing, Ragnarok Games, DotBlocks, Clarifeye and Rizoa.
Built, deployed and maintained backend services and infrastructure for two multiplayer PC games.
Built, deployed and operated the platform hosting Dataiku’s first SaaS offering, now serving more than 1,000 data science studios worldwide.
Built software embedded in an interactive robot:
Created shared services for the robot fleet:
We developed games and software for our customers:




